This SIM was both very good and entertaining. Though there are a lot of room for improvements for entertainment and mechanics.
Fun, colorful, and diverse characters
Various types of interactions depending on your 'heart' status with the characters
Different Endings long as you look for them.
Very Simple to grasp and understand that you don't need a long tutorial to get into the dating sim and characters, though is works against it too and I'll explain into more in a moment.
Stuff that could be made better:
Due to simplicity (which is good for base), there is a need or wanting for more from all the characters and not just the main four. This works against it with the hopes of finding events while juggling the studies and keeping up troupe goals like Harem Endings and such.
Characters - Because you may or may not get into the character quickly, there is a somewhat need to hit events for such characters or extend the events they already triggered. Like say one of the girls ask you out to the cafeteria. Extend the event a little more. Or if your using the eat button and you somehow trigger an event due to hitting a few points with another girl. I notice some of the girls supposedly give you chocolates or homemade food... I would like to see some interaction with that if possible in future games.
Health mechanics - there must be a way to improve 'stamina' that you can really get the must out of your health and such. As it seems that a single does not fully restore your health. So you're in a slight bind to micro-manage your stamina bar, studies, and wooing the girls around you.
Money gains - I understand that you're not expected to make it rich, that's fine, but I think the constant need to manage your funds with between eating to keep your health up and gaining enough to gift the girl or girls you like is a bit tough.
Keeping Track - The only way I knew I was doing okay with studies was constantly talking to the vampire teacher. Which is a decent and interesting way to know where your 'knowledge' level stands but it does get repetitive and at times you really don't feel the progression.
Skipping Conversations - This maybe a bug, but I notice there was a skip option but the option didn't last long on the screen and it is also not that very noticeable. It would be nice to have a skip option available all the time, even if it means we accidentally press it and miss out on new content.
Gallery or Achievement Collection - Maybe something to keep score of our achievements, maybe stats, the endings we get, and other miscellaneous stuff as we progress through our school life. It is nice to keep record of these things.
Length - I think one month time in game was too short, but that is just my thoughts on it.
Game was a fun time killer and definitely been replaying it a lot. I look forward to your future games and I hope this review of mine is helpful to you and not made me sound overly critical. I always want to see the things I like become more better than before.
Excellent game, took me a few tries to figure out what was going on. Though yeah only gimp I have is the need of a restart button. The game tests your patience which a lot of players don't have. Took awhile for me, though yeah still manage to hit some people by accident and really wish for the restart button. Game has quite a lot of potential and hope to see something more like it in the near future from you. :)
I like it... cept seems my terrible luck is killing me... 3 days straight at the start of my third round in a row... ran into super zombies that took out all my ammo =/ Tried helping some npc but they attacked me too... now I'm resorting to killing most of them on sight now. Really good and only real gripe I give is not being able to create your character. :)
Decent, though the limitations of the duplicating of cards early game made it rough due to npcs already having copies of their own nasty bits of cards. First beastman I fought somehow manage to prevent me from doing anything at all and had 4 free turns due to spamming some MC and NPC cards it manage to pull out.
Another things I'm curious about is the equipment and stats when using a class... is there any way to alter the stats of the character whose class you've chosen? The tutorial was pretty vague too on the customizing of both character and the deck of cards you use.
Also the availability weaker card boosters was rough to obtain due to both cost and money getting, if you don't know how to work around those issues and fighting monsters.
Ok got up to the second puzzle with the Sun to Soil bit... though not sure if this is a bug or not... every time I click on any of the runes, nothing happens. Unless I am missing the whole idea of the puzzle or my brain matter just isn't up to par with this. First puzzle took a while to figure out what was going wrong. That said, I can not give a full report due to unable to get pass the Sun to Soil puzzle, even the hints aren't helping me much. Though still have so many questions and wonders about the story or universe they are all in.
Love the art work and wish the BG music was a bit more consistent, the long silence periods kind of make me nervous and unnerved due to the silence and then sudden sounds. Otherwise, excellent puzzle game even if some of us are not good puzzle solvers. For me, this was more excellent in the story plot and drive. Sad I can not go further in knowing what is going on till I figure out that second puzzle! :(
Thanks for the feedback!
Was fun while it lasted... till I realize it was indeed another Zyga scam for money... no option to not play with money and just play regularly?
Excellent game, been playing for awhile but I notice some things are broken. The NPCs seem to always have excessive amounts of MP to use loads of skills, while your own MP growth is extremely slow. Even with all the "go with the audience" demand. At one point in the Rome Contender match, the computer utterly spammed x4 combo, intimidate all, throw, and nets with all their MP without ever nearly running out of it!
God I especially hate those nets. This is the only issue I've had with the game, that the computer has too much access to MP to spam skills. Unless I'm doing something wrong in the MP growth, but even with a bit of charisma boosts, it amounts to little or half of what those computers are enjoying.
Enjoying the game none the less with training more gladiators for better variety in teams.
Couple of issues:
1- The trade obviously, needs a mass trade amount then just the hold button
2- When you leave the game, even when saved, and return later... you have to build the whole place up again and recruit your troops again.
3- needs a bit more explaining about the spell/conjuring thing
4- stats of the troops don't seem to match with the reports or those you need to face in the quests
5 - maybe a bit more interaction with the heroes you pick?
6 - other methods to get shrooms, ale, and gems besides the trade
7 - needs a SEND ALL troops button, not just only for the groups
8 - maybe some enemy invasion to help spice things up, like having to make two or more troop squads with the other captains then the one you're using for questing
Otherwise, for a test game, this was awesome. Just tweak those things and had an awesome plot line toward the final battle and this will rock.
Interesting game plot, there was a few things that did bother me. The lack of instructions for controls and objective being them. I can understand this game of exploring and finding yourself is the key component of the game but it felt a little lackluster and you didn't build too much on it. The double jump was something I didn't know the protagonist had till a bit later and by accident.
The ending was a little cliche but works. Still think you could've build on the reason behind the creators and their creations. Even though we the group could easily guess what happen. The controls felt like the old megaman games where you're clinging to the walls, even the body model was slightly similar.
A bit old school with some modern mix. Good job.
I got the joke but... wasn't really amused. Took me a bit to figure out how to get those medals but sheesh I really wasn't amused...
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