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Markmoonedge

57 Game Reviews

5 w/ Responses

My eyes hurt...

But it was worth it! Really the ranking system, enemies, projectile pattern and styles, storms of projectiles, bosses, and god the light shows. Glad you had the option to use some cheats... only used them on the last boss who kept whooping me left and right... pure genius work... Well I need to take a break... eyes are strained and honestly never played a game that gave me this much an intense focus work.

10 for 10, 5 for 5, favorite, all characters unlocked, working on bonus levels, not touching survival yet, aiming for the medals.

This is pure gold!

...

Ok I'm going to take a break for my eyes now :D

Concept is Good... but...

The prices were too high on some things. Enemies come in swarms and with an unbelievable increase in difficulty as the levels progress. Health packs shouldn't be that expensive with how the enemies chip away the health too quickly. Really not much information about what the poop does till a few tries. Fat dad is useless. You don't do much damage clicking the enemies.

Constantly clicking is painful and stressful. Mercs you hire need to be repurchase if they get beaten. Not much gold coming from the levels even if you save the lazy old man with full health. Some of the stuff in the shop seem utterly worthless.

Some of the boss fights are random spawn? Demon boss appeared before a giant rat and then just after them back to back... was a tank?

Sorry you need to work out on the prices in the shop and the gold you get from the levels. Mass spam clicking will annoy a lot of users, especially the labtop non-mouse users.

This game is mostly desktop + mouse friendly... but even then it is still a challenge. It's good to have a challenge, but don't just ram the challenge down everyone's throats.

Markmoonedge

It's Amusing...

Didn't stop till I got the medals. Enjoyable humor. Fun with all the possible endings. Kind of freaky the zeds are showing intelligence or at least something close to organize team work... bunch of freaks they are. GOOD BYE SHANE!

Fun, hilarious, and cool... except

Those retarded ads are beyond annoying! Whose bright idea was it to have those ads included? I don't care about the traveling or dish soap! I want my fun time owning those rebel gods with power fox and the magic lamp!

Good points and bad...

Good concept and game play. Reminds me of the old Viper arcade games and others that proceed it.

The bad points however is that there isn't another button function to use the formations... nor do you know the formations till you use them. May I suggest having another button like space or shift to toggle the formations? It would be especially good for those who use labtops or mouses that lack the button feature you're referring to when having the brief instructions.

Excessive...

The animation and the parody that started all this was enough... this is just... too much... way too much... no need to milk the cow that's been drained of her milk dudes! I'd suggest you grab another person's comments and make another animation of it... one with chubby pandas... or overuse animations... maybe... just maybe... more . . .

Hella lot fun!

Took me awhile to figure out the last two bosses' fight patterns more or less... but overall you really do need to be like the character... step up to the plate and fill them full with lead and not prayer!

Ending is awesome, and please!

MAKE A SEQUEL!!!!!!!!

Sister/Mother Josephine certainly earned that much for ripping Satan and zombie hordes a whole set of new ones!

Destruction orgaism...

This is the perfect game for your need for destruction! Enough said!

Excellect...

In terms of controls, strategy, adventure and especially both story and choice. Not too linear that you must follow an already plotted out path, and not too diverse that you get lost of what you originally wanted to do. The theme felt a bit... Dragon Quest like... mostly from gathering those endurance fruits and how that voice seems to suddenly want to help you by collecting gems. Mostly the freedom of choice of what path to take was the real winner here for this game, choose to help others or yourself or just go out slaughtering the whole lot of citizens of the lower realm.

Excellent work and I didn't get bored at all from it, in fact was very into the game enough to repeat it enough times to get all three endings... and then just go back to killing everyone around me ;-)

Keep up the awesome work and I know you'll wow us again in the future!

Meh... needs improvement

Like the others have said before... speed and combos need work with.

Guess for a quick story plot would be okay... just a few sentences in telling me what I'm doing besides kicking goblin ass and collecting coins, while listening to an old man's praise or verbal jabs of how my "suck-fu" is great.

Also the recoil or tumble after getting hit is somewhat problematic... one of the levels where I'm doing the second time attack. Middle of a jump, those swirling saw things got me off screen somewhat... which caused me to not only to tumble down to the platforms but also through those parts where you jump up or down through.

This caused me some frustration as that the hero's recovery speed was slow and quick. Slow in the process that he is tumbling back till he hits the ground and quick that his temporal invincible state is remove quickly enough that he can be hit again immediately. This can be problematic and frustrating for those who want to complete the speed attack goals of the game.

Also the double jump and shadow kick need some work... the double jump sometimes work and sometimes doesn't. As if you're only doing one strong jump with after images following you. The shadow kick... this one was interesting and maybe it was on my end. Using it one time to get the combo hit goal of one of the levels... I somehow got stuck into a wall and unable to move. This left me to get wailed on by the goblins and eventually drowned by the slime flood.

Oh the slime flood... that's another issue I've been having... it either moves fast or really snail slow paced. It's a headache when you're aiming for the high combos and kill rates. Maybe a reward or some easter egg of removing the slime threat so some players can enjoy juggling the goblins for fun. Or something like a training ground... since there were instances of throwing goblins about without much warning.

I give it a 5 for the effort and the goblin designs. Though a kung fu hero with a cape? Meh... need something maybe more traditional for those who practice kung fu... though that's my opinion. Just... get rid of that cape @_@

bitpimp responds:

For as little as you liked it I am glad you played it as long as you did. This is my first time hearing about someone getting stuck in a wall... I will check that out.

You are not the first person who enjoyed the overall game mechanic, but wanted to play a true platform adventure game. That tells me there is something solid in the engine, but what you described about the game overall is helpful.

Thanks!

Age 35, Male

New York City

Joined on 12/12/09

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