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Markmoonedge

57 Game Reviews

5 w/ Responses

Decent but lots of bugs and needs fixing:

First off feels the tower/nest creatures and enemy ratio was a bit unbalance. The paladin and healers really spam the heals that makes it impossible to kill them once more waves come into the fray. Unless there is some anti-healing spell or creature in the arsenal, then fighting these guys en masse is just asking for a defeat. most of the critters like the poison spiders and skeletons only seem good as cannon fodder, the spiders more useful since they poison the enemies and spawn quickly, but they lack any other attribute to really kill off the enemies.

Second, there are some glitches were my monsters, like my dragon and beholder at a point, wouldn't move for anything. They just simply floated there and allow the enemy units to pass by unhindered at all. There were times when playing in Hard Mode that after winning, I do not get any of the stars I earned and have had to replay it again.

Third the pricing to upgrade your creatures is I guess in a word 'too pricy' you need to earn lots of stars and make a whole stratagem of what to use and distribute the points earn for future campaigns when some of the upgrades really require you to save up on a lot of stars (if that is possible) just for a possible upgrade that may or may not work at all.

Fourth is actually on the upgrades, maybe make those with the heighten cap or no need to spend money on spawning monsters passive or permanently active without having to buy it while in midst game. Especially if the monsters you summon are suddenly glitching and not doing their role.

Controls I felt were so so, there were times the spells that would be picked and dragged to the field would suddenly float there and not activate unless clicked again. When moving the move, there was lag response from the keyboard and certain times when mouse clicking the board doesn't respond (noticed it was when I click the black areas of the maps).

The story itself was humorous, at least as far as I manage to go before I was ridiculously overwhelmed by the disadvantages I was put it; and no refuse to play on easy mode, that takes away from the challenges of knowing how hard a game can be.

Overall:
Gameplay: 7/10
Story: 7/10
Controls: 6/10
Programming: 5/10
Game Mechanics: Needs improvements and clearing of bugs

Good show, and hope this helps.

Fantastic search game. It is not so static that it bores you, nor too crazy action to confuse you. Always best to talk to the npcs when looking for hints. Oddly was able to find the hidden emblems on the first play through. Surprised myself by not using any of the hints either.

Fantastic and so addictive in the hooking in the players to keep searching. Also nice mechanic of having you move about to carefully search for the items in locations that would be easily over looked.

Keep it up!

Needs Improvement

Good game but the randomizer is too much... it really does leave things to too much chance. Had a game where I met a dragon in less than 3 days.

Another where I had absolutely no item/divine edge shops till about day 17 or so. Too many armor and weapon shops that I would likely be lacking funds for.

Very little monster fights between them that the next monster fight would be ridiculously stronger than the last one. Also the gold drop rate was just terrible in my opinion.

Worst run I had so far was 3 days without a monster fight and then I just happen to die from the lack of lifespan due to not being able to buy more time.

Overall awesome game and game concept, just needs that randomizer a hell of a better tweaking.

9/10

Great but...

Mouse control only is a crappy limited way to play, better to have an option of the keyboard or mouse.

Also there are points where all the ships are spamming so many bombs its difficult to avoid even with a super small body with high speeds.

Lots of difficult in maneuvering in close quarters if you suddenly get netted while boosting to attack. Also notice that the size and regeneration really dont help when you're being pursued by submarines that fire way too many missions.

Oh love the bit of the bite of the moon achievement, but yeah got up to maybe wave 20 or so till the boats spammed so many water mines.

More improvement on the controls.

Still some bugs...

Oddly even though I not only saved up credits and bought the previous forms of upgrades, some of the clicks kept saying I was either out of order or not enough credits still.

Enjoying the thrill of shooting things down and the timer.

Oh and the images... DAT AZZ!

Are there any more? XD

VictorGrunn responds:

Not yet, but it's an eventuality!

Couldn't Stop

Till I got all the characters. Music was very catchy. Gamplay... well once you get pass 1200m its really all about luck and reaction speed. There are some point were the ledge to jump is right next to the hole and once you jump up... you die.

Nice preppy game for casual and bored players for a quick pick me up. Not sure for those easily frustrated hardcore gamers who explode in fury on every death.

Grand game for simple pleasure... not for rank games lol.

It's only worth...

The metals... after that... blam...

All Hail Doom Frog!

Seriously I thought the last arena was going to be cakewalk after my bouts with the shaman murloc and that other barbarian. Well only tips I can say to fight him as a Barbarian... use lots of stuns and silence techs and pace them along with flash and arcane bombs. Took me three tries to beat him, first time i was all arrogant due to his vacant stare... second time i wasn't pacing myself and worrying about buffs... third time was the charm. As a barbarian, max level is required. You need a good stream of rage and potions to help heal health to keep using blood rage or such. Use rend only during the 3 turn intervals of pummel and intercept. When he hit about 300-200 hp... land him with execute for a fast victory.

Hard to farm items in the Arena mode, but every bit helps and counts. I went with more offense power to do more damage with skills and agility for dodge chances... As a barbarian user... RAGE is your friend here.

Great with its pros and cons...

Overall game was quite interesting, though there were parts were it got repetitive that it lacked the spice and vigor it possessed in the first... 20 floors? Another gripe is the chests thing mention by others earlier. When there is one in the room and monsters too, they disappear when you fight the monsters first... this is troublesome in tight corner rooms.

Also something the town portal which I'm not if it's fixed yet or not. Though when the option to teleport back to when I used the town scroll is given... my own game freezes. Also there should be more short cuts and key settings. Maybe use the control pad more since clicking on the mouse was getting annoying when navigating through certain rooms.

Side Quests and Minigames are fun... least till you play Zombie Defense.

Not even given a quick demonstration (unless I missed that somehow) when fending off the annoying zombie horde. In that minigame there is another control problem. For some reason whenever I click on some tiles to match them up... they will not be highlighted and will need to click on them repetitively to get them to be highlight.... plus that kind of puzzle game needs a bit of time to think of combos and such... I manage to beat easy to hard mode by pure luck and fast swapping that manage to work... Expert... you either need a world's worth of luck or very fast computer processing brain power with the speed to match.

Was a little disappointed in some of the bosses... after using the aoe buffs and debuffs... they became way too squishy and easy to handle... Is there any chance a Super Boss I may have miss?

Best beginning start with the class: Tristan as Rogue, Kali as Healer, Phoebe as Fighter, and Rueben as Mage. Though I wish you could chose their names from the start of the game... oh well...

Also the plot... feels like they were just instantly put together on a whim. Though they seem to get along in a weird... "I hate you guys" "Idiots stop ignoring me and help carry this loser" "HAMMER" and such kind of way.

Lose a point only due to the controls gripe.

Mario should've done this...

Enjoyed the game extensively and somewhat reminded me of Super Mario Games with the Koppa shells going out of control. Upgrade system was splendid, even if the final upgrade were both overpriced and over powered... 2 robo pegis took out the whole last level with ease...

Only gripes I had were these:
- not enough awesome music (only that plays doesn't loop very well and the silence is somewhat troubling)
- money collecting method - these zombie pegis make such a fine mess that its hard to clean up after them
- difficulty level - feels like was I cheated out of the final level - maybe add more waves or obstacles - perhaps a king turtle?
- too short - even with one robo pegi - the game became both too short and easy with that one over powered robo - maybe a few hidden levels to really challenge you?
- This game deserves to have medals! :D

Overall awesome game and god I enjoyed the delicious mess my zombie horde of hungry penguins made on the hapless mass of turtles... (though some looked like frogs to me)

Age 35, Male

New York City

Joined on 12/12/09

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